Updates können auch bei ESP32 remote übers WebInterface eingespielt werden.
Hier ist ein Beispiel für Webupdate der auch mit ESP32 funktioniert.
#include <WiFi.h>
#include <WiFiClient.h>
#include <WebServer.h>
#include <Update.h>
WebServer server(80);
const char* ssid = "WLAN_Name";
const char* password = "Passwort";
const char* serverIndex = "<form method='POST' action='/update' enctype='multipart/form-data'><input type='file' name='update'><input type='submit' value='Update'></form>";
void setup(void) {
Serial.begin(115200);
Serial.println();
Serial.println("Warte auf Verbindung");
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
Serial.println("");
while (WiFi.status() != WL_CONNECTED)
{
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.print("IP Addresse: ");
Serial.println(WiFi.localIP());
server.on("/", HTTP_GET, []() {
server.sendHeader("Connection", "close");
server.send(200, "text/html", serverIndex);
});
server.on("/update", HTTP_POST, []() {
server.sendHeader("Connection", "close");
server.send(200, "text/plain", (Update.hasError()) ? "NOK" : "OK");
delay(1000);
ESP.restart();
}, []() {
HTTPUpload& upload = server.upload();
if (upload.status == UPLOAD_FILE_START) {
Serial.setDebugOutput(true);
Serial.printf("Update: %s\n", upload.filename.c_str());
uint32_t maxSketchSpace = (1048576 - 0x1000) & 0xFFFFF000;
if (!Update.begin(maxSketchSpace)) { //start with max available size
Update.printError(Serial);
}
} else if (upload.status == UPLOAD_FILE_WRITE) {
if (Update.write(upload.buf, upload.currentSize) != upload.currentSize) {
Update.printError(Serial);
}
} else if (upload.status == UPLOAD_FILE_END) {
if (Update.end(true)) { //true to set the size to the current progress
Serial.printf("Update Success: %u\nRebooting...\n", upload.totalSize);
} else {
Update.printError(Serial);
}
Serial.setDebugOutput(false);
}
yield();
});
server.begin();
Serial.println("HTTP Server gestartet");
}
void loop(void)
{
server.handleClient();
}